Starting Point
Initial idea exploration for the first Unity project began. Pushing aside "dream game" concepts, a simple 2D puzzle direction was chosen instead. The theme crystallized almost immediately: a tech setting with robots, lasers, and resistance. The core mechanics were inspired by the classic 15-puzzle board game.
The gameplay concept took shape around assembling drones from schematics. On the game board, players reconstruct scrambled component blueprint fragments. To build a single combat drone, a full set of 6 distinct parts must be assembled, after which the drone automatically deals damage to the enemy Megacorporation.
With the core idea locked in, the process of drafting initial sketches and visual assets in Photoshop and Illustrator got underway.